

- #VISUAL STUDIO TOOLS FOR UNITY L SOFTWARE#
- #VISUAL STUDIO TOOLS FOR UNITY L CODE#
- #VISUAL STUDIO TOOLS FOR UNITY L WINDOWS#
With the new runtime (.NET 4.6 equivalent), Unity introduced a new way for managing user exceptions and as a result, all exceptions are seen as "user-handled" even if they are outside a try/catch block. If the exception is handled, the debugger will use the Exception Settings Window to determine if a break is required or not. When using the legacy Unity runtime (.NET 3.5 equivalent), the debugger will always break when an exception is unhandled (=outside a try/catch block). The debugger does not break on exceptions Check the following section about frameworks for more information.
#VISUAL STUDIO TOOLS FOR UNITY L WINDOWS#
If you experience extra reloads or if Visual Studio is losing all open Windows on reload, make sure that you have proper. Please check the Assembly references issues section. If you really need to manipulate the project file, we expose an API for that.

Try recreating projects/solution using Open C# Project or Edit / Preferences / External tools / Regenerate Project files.Try deleting all projects/solution files and the.Unity 2020.x+: Check that you are using the latest Visual Studio Editor package in Window / Package Manager.Help / About should display a message like Microsoft Visual Studio Tools for Unity is enabled at the bottom.


So, after each troubleshooting step, make sure you try to re-open the solution and try to right-click on all incompatible projects and choose Reload Project. The very important thing to know is that Visual Studio is saving the “Incompatible” state in project settings and will not try to reload a project until you explicitly use Reload Project. If you are developping your own native plugin, We recommend using asynchronous procedure calls ( APC) and especially SleepEx, SignalObjectAndWait, MsgWaitForMultipleObjectsEx, WaitForMultipleObjectsEx, or WaitForSingleObjectEx functions to properly cooperate with Unity and Mono when the debugger needs to suspend threads. This means Unity can't interrupt that thread for the debugger (or domain reload) and stop responding.įor FMOD, there is a workaround, you can pass FMOD_STUDIO_INIT_SYNCHRONOUS_UPDATE initialization flag to disable asynchronous processing and perform all processing on the main thread. It’s an issue when a plugin ends up attaching a native thread to the runtime, which then does blocking calls to the OS. Several Unity plugins like Parse, FMOD, UMP (Universal Media Player), ZFBrowser, or Embedded Browser are using native threads. Try removing the following folder to reset the MEF cache (close Visual Studio before doing this):ĭevenv /setup Visual Studio stops responding This issue can be due to the Visual Studio MEF cache being corrupted.
#VISUAL STUDIO TOOLS FOR UNITY L SOFTWARE#
You can try to temporarily stop any extra software to see if it changes something.
#VISUAL STUDIO TOOLS FOR UNITY L CODE#
